Attila Total War Danes

  пятница 17 апреля
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Attila Total War Danes Average ratng: 3,6/5 5501 reviews
General
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Melee Infantry / Melee Infantry / (cha_vik_housecarls)
Housecarls
Well-trained, armoured, and fiercely loyal to their last breath.
16011001100100755095256010054
160
Melee Infantry / Melee Infantry / (cha_vik_warlords_companions)
Warlord's Companions
A lord must be certain that his back is being watched.
16010001000100435024666010054
Melee Infantry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Melee Infantry / Melee Infantry / (cha_vik_axe_freemen)
Axe Freemen
Armed with axes, then pointed at the enemy. Freemen may yet surprise you.
1603003009045323032610036
160
Melee Infantry / Melee Infantry / (cha_vik_axe_hirdmen)
Axe Hirdmen
These men may as well be their lord's family, such is their dedication to his cause.
160700700210503235354610045
Melee Infantry / Melee Infantry / (cha_vik_axemen)
Axemen
The wise never leave home ahead of their axes.
160370370110493234341010040
80
Melee Infantry / Melee Infantry / (cha_vik_berserkers)
Berserkers
'Got my axe, got my mushrooms.. AAAARRGGGHHH!!!!!'
80900900270704080506015054
Melee Infantry / Melee Infantry / (cha_vik_big_axes)
Big Axes
In the hands of the trained, or indeed the psychotically violent, the axe is formidable indeed.
16045045013559508741010042
160
Melee Infantry / Melee Infantry / (cha_vik_housecarls)
Housecarls
Well-trained, armoured, and fiercely loyal to their last breath.
16011001100100755095256010054
Melee Infantry / Melee Infantry / (cha_vik_sword_hirdmen)
Sword Hirdmen
Brothers-in-arms, loyal and unflinching in their devotion.
160650650195374017564610049
160
Melee Infantry / Melee Infantry / (cha_vik_warlords_companions)
Warlord's Companions
A lord must be certain that his back is being watched.
16010001000100435024666010054
Missile Infantry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Missile Infantry / Missile Infantry / (cha_vik_archers)
Archers
A rain of arrows to slim down enemy numbers before the charge.
160200200453215041471422610026
160
Missile Infantry / Missile Infantry / (cha_vik_armoured_archers)
Armoured Archers
Archers who don't just loose volleys, but can take them also.
1603703709038150514714224610028
Missile Infantry / Missile Infantry / (cha_vik_hunters)
Viking Hunters
Men are no more a quarry than beasts.
1602502506038150514714221010028
160
Missile Infantry / Missile Infantry / (cha_vik_skirm)
Skirmishers
The skirmishers rain of death can force the enemy into a hasty or rash attack.
16018022054708075714222610028
Spear Infantry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Melee Infantry / Spear Infantry / (cha_vik_levy_freemen)
Levy Freemen
Free folk are often called to take up arms in times of war.
1601501504525322550610036
160
Melee Infantry / Spear Infantry / (cha_vik_spear)
Spearmen
A strong arm and a ferocious lust for blood set these warriors apart.
16020020060273226521010040
Field Artillery
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Siege Engine / Field Artillery / (cha_vik_onager_bastion)
Bastion Onager
As long as man has been at war, he has hurled rocks at his opponents.
41601600200350271422610026
40
Siege Engine / Field Artillery / (cha_vik_onager)
Onager
As long as man has been at war, he has hurled rocks at his opponents.
40600600180200350271422610026
Admiral
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Light Ship / Melee Ship / (cha_vik_dragonship_housecarl)
Dragonship - Housecarls
The teeth of the dragon strike fear into the hearts of even the bravest men.
Well-trained, armoured, and fiercely loyal to their last breath.

1281100110010020006755095256010054
128
Light Ship / Melee Ship / (cha_vik_dragonship_warlords_companions)
Dragonship - Warlord's Companions
The teeth of the dragon strike fear into the hearts of even the bravest men.
A lord must be certain that his back is being watched.

1281000100010020006435024666010054
Melee Ship
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Light Ship / Melee Ship / (cha_vik_dragonship_housecarl)
Dragonship - Housecarls
The teeth of the dragon strike fear into the hearts of even the bravest men.
Well-trained, armoured, and fiercely loyal to their last breath.

1281100110010020006755095256010054
128
Light Ship / Melee Ship / (cha_vik_dragonship_warlords_companions)
Dragonship - Warlord's Companions
The teeth of the dragon strike fear into the hearts of even the bravest men.
A lord must be certain that his back is being watched.

1281000100010020006435024666010054
Light Ship / Melee Ship / (cha_vik_longship_heavy_raiders)
Longship - Viking Heavy Raiders
Fast when rowed, enabling men to both war and trade.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

12865065019518007524017334610049
128
Light Ship / Melee Ship / (cha_vik_longship_marauders)
Longship - Viking Marauders
Fast when rowed, enabling men to both war and trade.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

1285005001501800745403454610036
Light Ship / Melee Ship / (cha_vik_longship_raiders)
Longship - Viking Raiders
Fast when rowed, enabling men to both war and trade.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

1285505501651800745323432610036
128
Light Ship / Melee Ship / (cha_vik_longship_smashers)
Longship - Viking Smashers
Fast when rowed, enabling men to both war and trade.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128450450135180075950874610042
Missile Ship
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Light Ship / Missile Ship / (cha_vik_longship_ship_archers)
Longship - Viking Ship Archers
Fast when rowed, enabling men to both war and trade.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

8830030090180073815042071422610026

Feb 23, 2015  Hi, so an issue I am having is that as early as 10 turns into the game, either the Geats or the Vis.whatever their name is, guys to the south you initially fight off in a war in, either one or the other will attack me with 3-4 generals/admirals with almost full 20/20 units each. I played a strategy of immediately defeating the guy to the south, Geats declared war on me with a nation strength. Home / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) Age of Charlemagne. The only thing more dangerous than a cornered animal is a cornered, warlike kingdom. The Danes, hemmed into the Jutland Peninsula by the belligerence of Charlemagne, swindled by Christian merchants and failed by their crops, represent just such a kingdom.

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Total War: Attila
Developer(s)The Creative Assembly
Publisher(s)Sega
Director(s)Mike Simpson
János Gáspár
Composer(s)Richard Beddow
SeriesTotal War
EngineWarscape
Platform(s)Microsoft Windows, OS X, Linux
ReleaseWindows & OS XLinux
  • WW: 10 December 2015[1]
Genre(s)Real-time strategy, turn based strategy
Mode(s)Single-player, multiplayer

Total War: Attila is a strategyvideo game developed by The Creative Assembly and published by Sega, released on 17February 2015 for Microsoft Windows, OS X, and Linux. It is the ninth standalone game in the Total War series of video games.

The game begins in 395 AD, during what is now called Late Antiquity (the transition period from Classical Rome to the Medieval age in European history). While the title character will be able to become the leader of the Huns, he is not yet in power at the start of the campaign. Due to its setting near the Dark Ages, the game is possibly a spiritual successor to Rome Total War: Barbarian Invasion.

Gameplay[edit]

Campaign map[edit]

The campaign map for Total War: Attila spans from Bactria to Lusitania and from Caledonia to Garamantia in the Sahara. Provinces are groupings of three regions, and each region within a province can be conquered separately. The number of cities and regions is different from Total War: Rome II, but the size of the map is similar. The map of Total War: Attila further extends into modern-day Russia in lieu of the eastern provinces of the Hindu Kush found in Total War: Rome II, shifting the player's attention to the nomadic Huns. The largest settlement in a province is designated as the province capital. These province capitals have more building slots than the other settlements and are also walled at the start of the game, though in a change from Rome II the small settlements can eventually be upgraded to have walls.

Historical setting[edit]

At the dawn of the Dark Ages the Roman Empire descends into chaos due to volcanic changes rocking the empire as apocalyptic signs foretell of a great scourge to sweep across Europe. Upon the death of Emperor Theodosius I in 395 AD, the empire is divided between his sons who each rule a half: Honorius in the West, and Arcadius in the East. Since the days of Diocletian it has become a custom to divide Rome as the pressures to govern the empire have become too much for a single emperor to handle. With the split of the empire both sides face multiple threats on all sides, including internal instability undermining each of the young emperors' control as part of the long-term repercussions of the Third-Century Crisis. When the game begins, playing as the Western Roman Empire, players will face waves of hordes entering their borders as the arrival of the Huns in the east and the devastation they have caused have forced them to flee in search of new homes. Since the death of Emperor Valentinian I and the division of the empire, the weaknesses in the West have rapidly begun to show and edge the empire closer to ruin. With depleted funds from centuries of internal mismanagement and corruption, the West is unable to muster an effective army to combat the invaders. While players will start the campaign with vast territories under their command, it will quickly become a game of survival as Rome's legions are stretched to breaking point to protect a decaying empire. The Eastern Roman Empire, however, has profited from the division to take control of the civilized world as it begins its transformation into a new empire. With the new administrative capital in Constantinople serving as the gateway for trade between Europe and Asia, along with economic reforms, the eastern empire has become an economic powerhouse in the game. Yet, the Eastern Romans face an initial threat from the Visigoths led by Alaric I in Greece, who makes a direct assault on Constantinople itself, and remain wary of the Sassanid threat in the East. The Romans must find new ways and technologies to cope with this changing world if they are to survive as the old technologies and antiquity systems no longer apply, along with the increasingly growing power of the Church becoming ever more influential. If players choose to play either of the Roman empires, they will be tasked with saving and preserving the once-great empire, and if possible unite Rome under a single emperor.

Features[edit]

As Total War: Attila embraces an era of great change with the people of Europe migrating across the campaign map, Attila adds a new dimension in the form of a faction's religious conversion in the game that brings an array of unique benefits across the player's empire depending on the religion that they choose to favour. The presence of a faction's state religion offers bonuses, including provincial edicts assigned, temple buildings, churches, and even character traits. These factors all play an important role in how dominant the player's religion is over a province. If a province has a population with several religions, it can have a negative effect on public order and thus lead to revolts. Factions also suffer or gain religious penalties when engaging in diplomacy with each other depending on their chosen religious affinity. Should the player choose to convert to a new religion, their faction's overall population must have at least 35% of that religion to convert. To find which religion is dominant in a region, the campaign map may be searched using the religion filter provided. For players who choose Christianity as their state religion, the five cities of Rome, Constantinople, Aelia Capitolina, Antioch, and Alexandria that formed part of the Pentarchy have the exclusive option for their churches to be upgraded to 'Holy See' status, which comes with major bonuses. The game includes a total of 13 religions available throughout the campaign map, although the effects of minor religions are not fully understood.

The game also introduces the ability for players to use their armies to raze settlements once they have been conquered. This new feature allows the player to enact a 'Scorched Earth policy' which destroys the land around the nearby settlement, crippling the enemy's food and money supply. Attila also lets a faction who did not originally begin the campaign as a horde to abandon its settlements at the cost of burning those former settlements or simply abandon a chosen number of cities which before being destroyed, will provide a small amount of wealth to the treasury. However, it is advised to analyze which settlements players destroy; recolonizing it would cost a faction a hefty amount of gold, a separate cost from building expenses to reach its former state.

Based on historical accounts, a mini Ice Age in this period plays a part for the people of Northern Europe to move to the more fertile south as the winter cold moves further down and engulfs Europe in longer winters as the game progresses. As an added new feature included in Attila, the Fertility of a region plays a crucial part when settling in a region if playing as a migrating horde or creating important buildings that deliver food throughout your empire. The campaign map is divided on various fertility levels that are color-coded and labeled; from highest-lowest: Rich, Good, Average, Poor, Meagre, Infertile. The greater the fertility level, the greater the amount of food can be cultivated with the appropriate buildings. However, the amount of food harvested is affected by a number of various external and internal factors. These include: building consumption costs, razed areas within your controlled province, provincial edicts, character traits, foreign armies raiding within your borders.

The game features 56 factions, 40 of which are unplayable. Each faction has their own unit roster and agenda. Ten factions are playable in the game at launch, with others added via downloadable content (DLC) packs.

Downloadable content[edit]

Several DLC packs are available and planned for future release. These add factions, units and new standalone campaigns to expand the original game.

The first of these, 'Viking Forefathers', was released on 17February 2015, adding three new playable factions: the Danes, the Jutes and the Geats. The second, 'Longbeards', was released on 4March 2015 adding a further three factions: the Langobards, the Alamans and the Burgundians, as well as introducing a new narrative chain, 'Lay Of Ybor', which when completed unlocks the titular Ybor as general, with traits tailored by the story.

A third faction pack was released on 25March that contains three Celtic factions: the Picts, Ebdanians and Caledonians.

On 29April 2015, The Creative Assembly released Assembly Kits on Steam, which is a pack that features modification or 'mod' tools that allow players to create, edit, process or customize campaign maps, database entries and textures as well as other features.[2]

On 25 June 2015, The Creative Assembly released its first Campaign Pack, titled the Last Roman. The Campaign focuses on the Wars of Justinian I in the former Western Roman Empire as he sends a Roman Expeditionary force led by his general Belisarius to reclaim the western provinces from the various Barbarian kingdoms that have torn it apart. However, the prospect of rebuilding the Western Empire may influence men to make other agendas such as becoming emperor themselves which is made possible in the campaign once a settlement has been taken. The campaign is unique in that the Expedition functions as a horde using Roman units, and that any captured settlements are controlled by the Emperor unless the general declares independence. It also allows you to play as the Visigoths, the Ostrogoths, the Franks or the Vandals. In addition, the Campaign Pack also includes the Historical Battle of Dara. A free DLC pack, released the same day made the Suebians playable in the Grand Campaign as well.

A fourth faction pack, titled 'Empires of Sand' was released on 15 September 2015. This pack adds three new playable factions: the Tanukhids, Himyar and Aksum. Along with it, 3 new religions were introduced into the game each with their own benefits: Eastern Christianity, Judaism, and Semitic Paganism. A Free DLC pack, was released the same day and added the Lakhmids as well.

An expansion, titled Age of Charlemagne was released on December 10, 2015. It is set in the early Medieval Age and features new units and a new campaign that stretches from modern-day Portugal to Western Romania and from Scotland to Sicily. It is in this period from which the medieval kingdoms begin to form. The campaign begins in 768 A.D., depicting Charlemagne's rise to power as the King of the Franks with his brother Carloman I, later becoming the first since Imperial Rome to unite most of Western Europe under a single ruler with the title of Holy Roman Emperor. After centuries of warfare, a leader must rise to bring peace to an entire continent.[3] In addition, a free DLC pack was released the same day making the White Huns playable in the Grand Campaign.

On 25 February 2016 a fifth faction pack was released entitled 'Slavic Nations' along with a free DLC that includes the Garamantians as a free faction. These nations have been tipped to be the 'world's best hope to defeat the Huns'. This new pack includes the Anteans, Sclavenians, and the Venedians each with settlements in the nearby proximity of the Hunnic Hordes advancing into Western Europe. Each faction enters the game with a formidable cultural trait including immunity to snow attrition and becoming the only factions to recolonize razed settlements for no cost.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic80/100[4]
Review scores
PublicationScore
Destructoid6.5/10[5]
GameRevolution[6]
GameSpot7/10[7]
GamesRadar+[8]
IGN8.1/10[9]
PC Gamer (US)83/100[10]
Polygon8/10[11]
Hardcore Gamer4/5[12]

Total War: Attila received 'generally favorable' reviews, according to review aggregatorMetacritic.[4]

Dan Griliopoulos from PC Gamer gave the game 83/100, praising the in-game representation of history, enjoyable multiplayer, stunning music, animation and sound-effect, improved army and character management as well as the themes, which he stated 'has reflected the era accurately' and the new family system, which adds new complexity into the game. He also praised the developer for fixing the long-term problems in the series. However, he criticized the extreme difficulty, AI problem, laggy chat in multiplayer, frame rate issues and bugs. He concluded the game by saying that '[Total War: Attila] is a barbarous twist on Rome II, with a handful of fixes. The Total War games still need work to reach that perfection they’re aiming for, and the bugs this close to release are worrying, but Attila shows that Creative have been listening.'[10]

TJ Hafer from IGN gave the game 8.1/10, praising its dynamic campaign, AI, improved interface, siege battles and utilities, new army types, and enhanced pacing in the real-time battle, which he stated 'adds an extra layer to the choice of army composition'. He also stated that the game has helped people understand 'the perspective of these ancient people, notorious for raiding and pillaging.' However, he criticized the game for its impenetrable, non-user-friendly and frustrating internal politics and diplomacy, occasionally nonsensical AI and the disappointing Celtic factions, which are non-playable and lack their own roster or models. He stated that 'Total War: Attila' is a cleaner, better thought-out experience. It is an adept refinement of Rome 2 instead of a glorified expansion pack for its predecessor. In fact, Attila is proudly its own game, and puts a firm foot forward in contrast to Rome 2's initially unsatisfying jumble.'[9]

Atlas Burke from GamesRadar praised the graphics, audio-design, and new additions. He stated '[New additions] seem to be direct responses to the Rome 2 backlash'. He also praised the satisfying gameplay, outstanding tactical battles, improved AI and UI, the option to turn settlements into armies, and the heavy emphasis on political machinations. However, he criticized the excruciating build turn, technical issues, over-simplistic interface, and unbalanced units. He summarized the game by saying that 'Total War: Attila is a damn fine strategy game in its own right, without having to compare it to its oft-lamented predecessor.'[8]

Writing for Destructoid, Greg Tito was slightly more negative about the game, giving the game 6.5/10. He praised the choice of setting and improvements to the real-time battles. But he was less positive about the campaign side. He criticized the changes to the political system and issues with trade and diplomacy. He thought there was 'a lot to like' in Total War: Attila, and that it 'doesn't need to reinvent its formula each time,' but 'setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.'[5]

References[edit]

  1. ^'Total War: Attila Performs Miserably On Linux - Phoronix'. www.phoronix.com.
  2. ^Nunneley, Stephany (30 April 2015). 'Official mod tools for Total War: Attila are now available'. VG247. Retrieved 30 April 2015.
  3. ^Purchese, Robert (24 November 2015). 'Total War goes medieval with Attila expansion Age of Charlemagne'. Eurogamer. Retrieved 25 November 2015.
  4. ^ ab'Total War: Attila for PC reviews'. Metacritic. CBS Interactive. Retrieved 13 February 2015.
  5. ^ abGreg Tito (12 February 2015). 'Review: Total War: Attila - Be the barbarian'. Destructoid. Retrieved 13 February 2015.
  6. ^Griffin Vacheron (12 February 2015). 'Total War: ATTILA review'. Game Revolution. Retrieved 13 February 2015.
  7. ^Nick Capozzoli (12 February 2015). 'Total War: Attila review: Horders'. GameSpot. Retrieved 13 February 2015.
  8. ^ abAtlas Burke (12 February 2015). 'Total War: Attila review'. GamesRadar. Retrieved 13 February 2015.
  9. ^ abTJ Hafer (13 February 2015). 'Total War: Attila review: Greatness from the Ashes'. IGN. Retrieved 13 February 2015.
  10. ^ abDan Griliopoulos (12 February 2015). 'Total War: Attila review'. PC Gamer. Retrieved 13 February 2015.
  11. ^Colin Campbell (12 February 2015). 'Total War: Attila review: The Empire'. Polygon. Retrieved 13 February 2015.
  12. ^Thew, Geoff (13 February 2015). 'Review: Total War: ATTILA'. Hardcore Gamer. Hardcore Gamer. Retrieved 13 March 2015.

External links[edit]

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