Nizar Mount And Blade

  четверг 16 апреля
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Nizar Mount And Blade Average ratng: 4,8/5 8442 reviews
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Alayen Artimenner Baheshtur Borcha Bunduk Deshavi Firentis Jeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira. Login Store Community. Mount & Blade: Warband. Mount & Blade: Warband General Discussions Topic Details. Oct 24, 2012 @ 2:03pm Best Hero Alayen Artimenner Baheshtur Borcha Bunduk Deshavi Firentis. A brief guide on classes, roles, companions and groups. Guide to Companion Builds Introduction This took me awhile but I felt this was necessary to do. This was made for myself, but thought it would be helpful and cool for others to see. In advance, I will say that this is suited to my play.

Table of Contents

  • Character creation
Details
Appendices
  • Weapons
Appendices

Probably best used as a heavy mounted unit, as his Courser will probably be the fastest horse on the field for the early stages of the game. With starting points in Ironflesh and Power Strike, it may be useful to use Nizar as a sword-and-lance mounted warrior, with thrown weapons to give him a ranged option.

Nizar likes winning against heavy odds and dislikes fleeing battles, so he's a good option for most combat situations. His starting equipment is Scimitar, Nomad Robe, Nomad Boots, and a Courser. He is the only hero who starts with his own horse.

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Level3
Cost300
LikesMatheld, winning against tough odds
DislikesFirentis, Alayen
Ironflesh3
Power Strike3
Power Throw0
Power Draw0
Weapon Master3
Shield1
Athletics3
Riding2
Horse Archery0
Trainer0
Looting0
Tracking0
Tactics0
Path-finding0
Spotting0
Wound Treatment0
Surgery0
First Aid0
Engineer0
Trade0
Inventory Management2
Persuasion0
Prisoner Management0
Leadership2
Proficiencies
One-handed weapons80
Two-handed weapons80
Polearms80
Archery80
Crossbows80
Throwing80

[Go to top]← Matheld Nizar Rolf →

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So, I've been fiddling with Warband lately. And we likely have a few more small patches before things truly get stable, but it seems that in the mean time there are things just not explained by the manual. Contrary to what the complainers out there have said, Warband isn't 'just graphics and multiplayer'.
My testing shows a rather robust and significantly improved singleplayer experience, if one prone to the occasional bug at the moment.
One item of particular interest that I couldn't find covered properly anywhere else had to do with Companion Missions. So I'll be covering what I know in this first post here. Feel free to contribute, ask questions, or correct me, as needed below.
First, Companion Missions are launched from the companion conversation menu ('ask them about something') and seem to have only two flavors: Gathering Intelligence and Gathering Support.
Gathering Support - mention you want to be a ruler - seems to always net you (3) Right to Rule points. Each companion can only do this for you once. That means a possible total of (4 Right to Rule points just from your companions. These missions take 20 days to complete, each. To raise this support, each companion has an idea of what you should promise, and spreads rumors to match. Note that one other companion always disagrees with the idea had by the companion going on the mission. This may impact party dynamics, details to follow..
Gathering Intelligence - ask if they have any connections - allows you to scout enemy nations and determine the % of lords that are a) disgruntled and/or b)restless. I'll add details below as it becomes more clear exactly what these values mean from a strategic standpoint, but it seems reasonable that at the least it is a good way to see how likely you are to convince lords to abandon their liege. It also seems that each subsequent mission regenerates these numbers. I don't believe they are 'based on real events', but rather randomly generated within certain parameters (likely due to personality, political and controversy issues within that nation). In other words, if I'm correct, DON'T send a new mission if the numbers are currently favorable. Of course, I could be wrong. This is where a manual on the topic would be helpful.
TIP 1: Space your missions out a little. Companions seem unable to RETURN to the party if another companion is 'returning first' that day. In other words, I recommend you time your missions such that only one companion is coming back on any particular day. Otherwise they with 'queue' up and be delayed returning to the group, neither completing their missions, nor helping you in combat or with skills.
I'll edit this as I gather more solid information.
Intelligence Missions and the Nations they target:
Alayen - Vaegirs
Artimenner - Khergit
Baheshtur - Khergit
Borcha - Khergit
Bunduk - Rhodoks
Deshavi - Nords
Firentis - Swadia
Jeremus - Khergit
Katrin - Swadia
Klethi - Vaegirs
Lezalit - Swadia
Marnid - Nords
Matheld - Nords
Nizar - Swadia
Rolf - Rhodoks
Ymira - Rhodoks
*NOTE: It seems no one can Gather Intelligence in Sarranid lands?*
Support Missions, summary of intent and who objects:
Alayen - promise to enforce the hierarchy of lords (Borcha objects)
Artimenner - promise to pay all debts (Rolf objects)
Baheshtur - allow free travel across lords' lands (Alayen objects)
Borcha - announce a general amnesty for crimes (Lezalit objects)
Bunduk - allow appeals directly to the throne (Deshavi objects)
Deshavi - wipe out all bandits and criminals (Ymira objects)
Firentis - enforce one law for all the land (Matheld objects)
Jeremus - undermine previous emperors and traditions that lead to the throne (Nizar objects)
Katrin - claim to have the 'mark of kings' on your hand (Artimenner objects)
Klethi - promise nobles they can get away with anything (Jeremus objects)
Lezalit - announce planning conquest of other lands too (Katrin objects)
Marnid - favor commerce above politics / war (Klethi objects)
Matheld - promise nobles they can settle disputes with combat (Marnid objects)
Nizar - come up with an epic tale about your glory (Bunduk objects)
Rolf - lie about your lineage (Firentis objects)
Ymira - form a Council of Lords and Commons (Baheshtur objects)
*NOTE: So far, the objections seem to result in a small but basically inconsequential morale hit to that NPC*
Obviously it'll take a bit of testing to confirm some of this, but hopefully people searching for this information can now find it.